Eternal Escape
A downloadable game for Windows
Buy Now9.99€ EUR or more
Welcome to Eternal Escape, the only Halloween and Bondage Themed Autorunner on the Internet (so far). You play as Monique van Campbell, the only daughter of a monopolistic candy producer. Unfortunately, Monique died one day under mysterious circumstances, which keep her bound to reality. Now it is up to you to find a way for her to pass into the afterlife, by dodging obstacles and collecting Candy. Can you help her escape, or will she be trapped as a Ghost for all eternity...
Published | 2 days ago |
Status | Released |
Platforms | Windows |
Author | LuluTyler |
Tags | Adult, bondage, damsel, Endless Runner, Female Protagonist, gagged, ghost, Godot, Halloween, Hand-drawn |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Gamepad (any), Joy-Con |
Purchase
Buy Now9.99€ EUR or more
In order to download this game you must purchase it at or above the minimum price of 9.99€ EUR. You will get access to the following files:
Eternal Escape.zip 68 MB
Development log
- Release!2 days ago
Comments
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challenges do not work as the items do not unlock. The rate you get candy is way too slow compared to how much everything costs it takes about 10 minutes to farm 100 candy. items cost 500-2500 characters cost 3000. that means you have to grind for 5 hours just to unlock a single character.
Until these issues are addressed no one should waste their money on this.
might be an issue where i have an existing demo save but there is no way to delete the data.
1. Which challenge didn't work exactly?
2. The candy you earn gets more valuable the further you're able to run.
3. The current demo is just a stripped down version of the game, so there is no way it could interfere with that. If you played an older version, it may help if you delete your old savefile too. You can find it here: C:\Users\User\AppData\Roaming\Godot\app_userdata\Eternal Escape
it was an old demo and it really messed things up. deleted it and challenges seem to be working now.
It probably had to do with the fact, that both the old demo and the current game have the same name. I wasn't aware something like this could happen, when I first uploaded the very first build of the demo. My apologies.
I would need to do some research on how to set something like this up in the first place, but I think PayPal already takes credit cards. Do you only have a credit card or are there other options too? Because as long as I receive the money, I could send the game files directly too.
I'm planning to release a Steam version, but that is currently out of my capability.